Guild Ascension
Seasonal guild perks built through shared contributions.
#Requirements
| Guild size | >50 |
| Eligibility | Ranks selected by founding leader |
| Season end | Progress and bonuses reset |
#Bonus slots
| 1–3 | General Bonus |
| 4 | Race Damage |
| 5 | Elemental Damage |
| 6 | Elemental Defense |
#General bonuses
| Experience |
| Stamina Regeneration |
| Fast Exercise |
| Life Leech |
| Mana Leech |
| Critical |
| Skill |
| Weapon Proficiency |
| Familiar Damage |
| Loot |
#Bestiary races
21
| Amphibic |
| Aquatic |
| Bird |
| Construct |
| Demon |
| Dragon |
| Elemental |
| Extra Dimensional |
| Fey |
| Giant |
| Human |
| Humanoid |
| Inkborn |
| Lycanthrope |
| Magical |
| Mammal |
| Plant |
| Reptile |
| Slime |
| Undead |
| Vermin |
#Elements
| Ice |
| Fire |
| Earth |
| Energy |
| Death |
| Holy |
| Physical |
#Perk progression
Each slot has five sequential perks. Costs scale with eligible members; each slot advances independently.
#Ascension Stash
Deposit contribution items through a Locker. Contributions are permanent and cannot exceed the missing requirement.
#Reroll
Only the founding leader can reroll. It consumes gold, resets that slot and cannot repeat its existing bonus.